Aelandris is a collaborative storytelling game, based on themes of cooperation
and striving together against great odds. Although conflict is a natural part of
storytelling, there is a distinction between friendly and deadly conflicts
between player characters, and we strongly prefer the former to the latter.
As such, conflict between player characters that may result in their death
requires a very strong in-character (IC) reason and explicit consent from all
parties. You are also expected to abide by the code of Fair Play when engaging
in such conflicts.
Fair Play guidelines:
* Do not conflate IC conflict with OOC conflict. At the end of the day, we are
all friends here, and though your character can hate another character, you as
a player should not hate the other player. Respect their roleplaying, and even
consider giving your character's enemy KUDOS after a good scene.
* Prefer to resolve character differences via a friendly conflict like a
sparring match before resorting to character-vs-character (CVC) combat.
Killing another player's character is only permitted with a strong IC reason
and with opt-in consent using the CVC flag.
* Even with consent, killing the character of a new player is very strongly
discouraged.
* Even with a strong reason, only kill another player's character if they have a
fighting chance. When in doubt, disengage from the conflict or cease combat
when the outcome is clear. Though this might go against your character's
motivations, it's very important to ensure a sense of fairness.
* If you defeat a player and take something of theirs without their consent such
as a sentimental item, give them an opportunity to win it back. If such an
opportunity would not be possible, find a reason for it to find its way back
to its original owner.